How To Read The Table
As any Pokémon fan knows, each creature has a specific type that determines its strengths and weaknesses in battle. For example, fire-type Pokémon are weak against water-type attacks, but they are strong against grass-type Pokémon.
The tables below provide a more detailed look at the strengths and weaknesses of each type. As can be seen, some types are particularly effective against multiple other types, while others are more vulnerable to attack.
Ultimately, it is up to the trainer to choose which Pokémon to use in battle, based on the opponent’s type. With a little knowledge of the type chart, any trainer can put together a team that is capable of taking on any challenger.
1x Damage | This indicates that the typing has a normal effect and won’t do increased or decreased damage to the opponent. |
0.5x Damage | This indicates that the typing is Not Very Effective to its opponent’s typing, and will only do half the normal damage with this move type. |
2x Damage | This indicates that the typing is Super Effective against its opponent’s typing, and will do double the normal damage with this move type. |
0x Damage | This indicates that the typing has No Effect against its opponent’s typing, and will do no damage with this move type. |
Pokémon Type Chart (Generation 6 – Present)
Here’s the Pokémon type chart for reference. The attack type is on the y-axis and the type of the defending Pokémon is on the x-axis.
Typings | ||||||||||||||||||
0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | |||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | |||||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | |||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0x Damage | 2x Damage | 0.5x Damage | |||||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 0x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | |||||||
2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 2x Damage | 2x Damage | 0x Damage | 0.5x Damage | |||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 2x Damage | ||||||||||||
2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0x Damage | ||||||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0x Damage | 0.5x Damage | 2x Damage | ||||||||||||
0.5x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | ||||||||||||
2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | |||||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | ||||||||||||||
2x Damage | 0.5x Damage | 2x Damage | 0x Damage | |||||||||||||||
0.5x Damage | 2x Damage | 0x Damage | ||||||||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | |||||||||||||
0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | |||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | |||||||||
0.5x Damage | 0.5x Damage | 0x Damage |
The type chart covers the following mainline Pokemon games:
- Pokémon X and Y
- Pokémon Omega Ruby and Alpha Sapphire
- Pokémon Sun and Moon
- Pokémon Ultra Sun and Ultra Moon
- Pokémon: Let’s Go Pikachu! and Let’s Go Eevee!
- Pokémon Sword and Shield
- Pokémon Scarlet and Violet
Including the latest game, Pokemon Legends: Arceus
Pokémon Type Chart (Generation 2-5)
Typings | |||||||||||||||||
0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | ||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | ||||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | ||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0x Damage | 2x Damage | 0.5x Damage | ||||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 0x Damage | 2x Damage | 0.5x Damage | 2x Damage | ||||||||
2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 2x Damage | 2x Damage | 0x Damage | 0.5x Damage | ||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 2x Damage | |||||||||||
2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0x Damage | |||||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0x Damage | 0.5x Damage | ||||||||||||
0.5x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | ||||||||||||
2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | ||||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | |||||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 0x Damage | |||||||||||||
0.5x Damage | 2x Damage | ||||||||||||||||
0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | ||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | |||||||||
0.5x Damage | 0.5x Damage | 0x Damage |
The type chart above covers the following mainline Pokémon games:
- Pokémon Gold, Silver, and Crystal
- Pokémon Ruby, Sapphire, and Emerald
- Pokémon FireRed and LeafGreen
- Pokémon Diamond, Pearl, and Platinum
- Pokémon HeartGold and SoulSilver
- Pokémon Black and White
- Pokémon Black 2 and White 2
Pokémon Type Chart (Generation 1)
Typings | |||||||||||||||
0.5x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | |||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | ||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | |||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0x Damage | 2x Damage | 0.5x Damage | ||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0x Damage | 2x Damage | 0.5x Damage | 2x Damage | ||||||||
2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 2x Damage | 0x Damage | 0.5x Damage | |||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | 2x Damage | 2x Damage | ||||||||||
2x Damage | 0.5x Damage | 2x Damage | |||||||||||||
2x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 0.5x Damage | 2x Damage | ||||||||||
2x Damage | 0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | |||||||||||
0x Damage | 2x Damage | 0x Damage | |||||||||||||
2x Damage | |||||||||||||||
0.5x Damage | 2x Damage | 2x Damage | 2x Damage | 2x Damage | 0.5x Damage | ||||||||||
0.5x Damage | 2x Damage | 0.5x Damage | 2x Damage | 2x Damage | 0.5x Damage | 0.5x Damage | |||||||||
0.5x Damage | 0x Damage |
The type chart above covers the following mainline Pokémon games:
- Pokémon Red, Blue, Yellow, and Green
How type effectiveness works for dual-type Pokémon
We’ve gone over how type interactions affect damage, but what about Pokémon with two types?
In most Pokémon games, you simply evaluate the type interaction for each type then multiply the results together. However, after some intense tinkering, the Pokémon community discovered this isn’t quite the case for Pokémon Legends: Arceus. You can find a full breakdown of the damage formula here (warning: it’s in Japanese!).
Check out the damage table below for dual-type Pokémon:
Type 1 interaction | Type 2 interaction | Damage multiplier |
Weak (2x) | Weak (2x) | 2.5x |
Weak (2x) | Resistant (0.5x) | 1x |
Resistant (0.5x) | Resistant (0.5x) | 0.4x |
Immune (0x) | Weak (2x) | 0x |
Immune (0x) | Resistant (0.5x) | 0x |
So, using the same example as in the previous section, that move with 72 base power would deal:
- Weak/Weak — 180 damage
- Weak/Resistant — 72 damage
- Resistant/Resistant — 28 damage
- Immune/Weak — 0 damage
- Immune/Resistant — 0 damage
What is STAB in Pokémon and how does it work?
There’s another way that type affects damage, and that’s if the type of the move is the same as the type of the Pokémon performing it. For example, if Charmander (Fire type Pokémon) performs Ember (Fire type move), a damage multiplier is applied to the attack’s Base Power. This is called a Same-type Attack Bonus, or STAB for short.
In most Pokémon titles, STAB multiplies Base Power by 1.5, but as we’ve seen, Pokémon Legends: Arceus works a bit differently from other games in the series.
- STAB Base Power multiplier in PLA: 1.25x
Once again, if we go back to our example, if we perform an attack with a Base Power of 72 that’s also of the same type as our Pokémon, we get:
- Immune — 0 damage
- Resistant — 45 damage
- Effective — 90 damage
- Weak — 180 damage
When attacking a dual-type Pokémon:
- Weak/Weak — 225 damage
- Weak/Resistant — 90 damage
- Resistant/Resistant — 35 damage
- Immune/Weak — 0 damage
- Immune/Resistant — 0 damage
That just about covers everything a master trainer needs to know about the Pokemon type chart. In short, there are 18 types in the game; each is stronger against certain types and weaker against others.
Both moves and Pokemon have types (some Pokemon have two), and when you perform a move against a Pokemon, the game checks if the Pokemon’s type is weak or resistant to the move’s type, then a damage multiplier is applied to the attack.
With practice, the basics of the Pokemon chart will become second nature to you, and you’ll be able to always pick the right Pokemon for a situation.
How Pokemon Type chart works in Pokemon Legends Arceus.
If you want to be the very best like no one ever was, it’s important to understand the various mechanics that affect how damage is calculated in Pokémon Legends: Arceus.
No, you don’t have to memorize the game’s damage formula, but you should at least know your Pokémon type chart and the various statuses in order to fight with efficiency.
While there are many ways to maximize your damage in Pokémon, exploiting type weaknesses is the most effective.
In fact, you can see a simplified version of this mechanic by looking at the three starter Pokémon in Arceus—Rowlett (Grass), Cyndaquil (Fire), and Oshawott (Water). Grass is weak to Fire, which is weak to Water, which is weak to Grass.
In other words, under regular battle conditions, Rowlett is weak to Cyndaquil, who is weak to Oshawott, who is weak to Rowlett.
There are a whopping 18 unique types in the Pokémon series, which makes it hard to keep track of how they all interact with one another.
Lucky for you, we’ve put together two Pokémon type charts that illustrate how the Pokémon types interact with one another.
So, slap on a baseball cap and grab your favorite pair of fingerless gloves, because we’re about to get into the Pokémon type chart and how type strengths and weaknesses work in Pokémon Legends Arceus.
How type effectiveness works in Pokémon Legends Arceus
As mentioned above, there are 18 Pokémon types in the Pokémon series. Every type is either “weak” or “resistant” to certain other types, allowing for interesting rock-paper-scissors interactions between them. While the series has evolved over the years, the basics of the type system have remained largely untouched.
When you order your Pokémon to perform a move in combat, the game will look at the type of the move being performed and the type of the Pokémon you’re attacking. The game then uses the Pokémon type chart to determine what multiplier to apply to the attack.
Here’s a table with all the type-based damage multipliers and how they’re described in-game. Keep in mind that while the figures for Pokémon Legends: Arceus are currently considered accurate, the community is still actively reverse-engineering the game’s damage formula, so they may change.
Type interaction label | Battle text description | Type-based Damage Multiplier |
Immune | Not effective | 0x |
Resistant | Not very effective | 0.5x |
Regular | Effective | 1.0x |
Weak | Super effective | 2.0x |
The damage multiplier is applied to the attack’s base power (the damage a move deals before weakness, resistance, and status modifiers are applied). So, a move with 72 base power would deal:
- Immune — 0 damage
- Resistant — 36 damage
- Effective — 72 damage
- Weak — 144 damage
Note: When dealing with decimals, Pokémon Legends: Arceus rounds down the final damage result.
If, like us, you love pokemon then be sure to go for all legendary pokemon and all pokemon starters.
A gaming lover from a very young age, Justin has always had a keen eye for building his own computers or racing sims so that he can race his identical twin (and usually lose at the actual race).
Justin in the founder of BeStreamer and sees it as a free resource to help all gamers around the world
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